#include "ForcePadFloor.h"

//
//Constructors
//
ForcePadFloor::ForcePadFloor(int cx, int cy, int cz, int dir, ObjectType object)
{
	x = cx; y = cy; z = cz;
	flrObj = object;
	type = FORCE;
	switch(dir){
		case (int)UP:
			state = UPFLOOR;
			break;
		case (int)RIGHT:
			state = RIGHTFLOOR;
			break;
		case (int)DOWN:
			state = DOWNFLOOR;
			break;
		case (int)LEFT:
			state = LEFTFLOOR;
			break;

	}
}

ForcePadFloor::ForcePadFloor(int cx, int cy, int cz, int dir)
{

	x = cx; y = cy; z = cz;
	flrObj = NONE;
	type = FORCE;
		switch(dir){
		case (int)UP:
			state = UPFLOOR;
			break;
		case (int)RIGHT:
			state = RIGHTFLOOR;
			break;
		case (int)DOWN:
			state = DOWNFLOOR;
			break;
		case (int)LEFT:
			state = LEFTFLOOR;
			break;

	}

}

ForcePadFloor::~ForcePadFloor(void)
{
}
